"enum" --- Support for enumerations
***********************************

버전 3.4에 추가.

**소스 코드:** Lib/enum.py


Important
^^^^^^^^^

This page contains the API reference information. For tutorial
information and discussion of more advanced topics, see

* Basic Tutorial

* Advanced Tutorial

* Enum Cookbook

======================================================================

열거형은:

* is a set of symbolic names (members) bound to unique values

* can be iterated over to return its canonical (i.e. non-alias)
  members in definition order

* uses *call* syntax to return members by value

* uses *index* syntax to return members by name

Enumerations are created either by using "class" syntax, or by using
function-call syntax:

   >>> from enum import Enum

   >>> # class syntax
   >>> class Color(Enum):
   ...     RED = 1
   ...     GREEN = 2
   ...     BLUE = 3

   >>> # functional syntax
   >>> Color = Enum('Color', ['RED', 'GREEN', 'BLUE'])

"class" 문법을 사용하여 Enum을 만들 수 있기는 하지만, Enum은 일반적인
파이썬 클래스가 아닙니다. 자세한 내용은 열거형은 어떻게 다릅니까? 를
참조하십시오.

참고:

  명명법

  * "Color" 클래스는 *열거형(enumeration)* (또는 *enum*) 입니다.

  * "Color.RED", "Color.GREEN" 등의 어트리뷰트는 *열거형 멤버
    (enumeration members)*(또는 *members*)이며 기능상 상수입니다.

  * 열거형 멤버에는 *이름(names)*과 *값(values)*이 있습니다
    ("Color.RED"의 이름은 "RED", "Color.BLUE"의 값은 "3", 등)

======================================================================


모듈 내용
=========

   "EnumType"

      The "type" for Enum and its subclasses.

   "Enum"

      열거형 상수를 만들기 위한 베이스 클래스.

   "IntEnum"

      "int"의 서브 클래스이기도 한 열거형 상수를 만들기 위한 베이스 클
      래스. (Notes)

   "StrEnum"

      "str"의 서브 클래스이기도 한 열거형 상수를 만들기 위한 베이스 클
      래스. (Notes)

   "Flag"

      "Flag" 멤버십을 잃지 않고 비트 연산을 사용하여 결합할 수 있는 열
      거형 상수를 만들기 위한 베이스 클래스.

   "IntFlag"

      "IntFlag" 멤버십을 잃지 않고 비트 연산자를 사용하여 결합할 수 있
      는 열거형 상수를 만들기 위한 베이스 클래스. "IntFlag" 멤버도
      "int"의 서브 클래스입니다. (Notes)

   "ReprEnum"

      Used by "IntEnum", "StrEnum", and "IntFlag" to keep the "str()"
      of the mixed-in type.

   "EnumCheck"

      An enumeration with the values "CONTINUOUS", "NAMED_FLAGS", and
      "UNIQUE", for use with "verify()" to ensure various constraints
      are met by a given enumeration.

   "FlagBoundary"

      An enumeration with the values "STRICT", "CONFORM", "EJECT", and
      "KEEP" which allows for more fine-grained control over how
      invalid values are dealt with in an enumeration.

   "auto"

      Instances are replaced with an appropriate value for Enum
      members. "StrEnum" defaults to the lower-cased version of the
      member name, while other Enums default to 1 and increase from
      there.

   "property()"

      Allows "Enum" members to have attributes without conflicting
      with member names.

   "unique()"

      한 값에 하나의 이름 만 연결되도록 하는 Enum 클래스 데코레이터.

   "verify()"

      Enum class decorator that checks user-selectable constraints on
      an enumeration.

   "member()"

      Make "obj" a member.  Can be used as a decorator.

   "nonmember()"

      Do not make "obj" a member.  Can be used as a decorator.

   "global_enum()"

      Modify the "str()" and "repr()" of an enum to show its members
      as belonging to the module instead of its class, and export the
      enum members to the global namespace.

   "show_flag_values()"

      Return a list of all power-of-two integers contained in a flag.

버전 3.6에 추가: "Flag", "IntFlag", "auto"

버전 3.11에 추가: "StrEnum", "EnumCheck", "ReprEnum", "FlagBoundary",
"property", "member", "nonmember", "global_enum", "show_flag_values"

======================================================================


Data Types
==========

class enum.EnumType

   *EnumType* is the *metaclass* for *enum* enumerations.  It is
   possible to subclass *EnumType* -- see Subclassing EnumType for
   details.

   *EnumType* is responsible for setting the correct "__repr__()",
   "__str__()", "__format__()", and "__reduce__()" methods on the
   final *enum*, as well as creating the enum members, properly
   handling duplicates, providing iteration over the enum class, etc.

   __call__(cls, value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)

      This method is called in two different ways:

      * to look up an existing member:

           cls:
              The enum class being called.

           value:
              The value to lookup.

      * to use the "cls" enum to create a new enum (only if the
        existing enum does not have any members):

           cls:
              The enum class being called.

           value:
              The name of the new Enum to create.

           names:
              The names/values of the members for the new Enum.

           module:
              새로운 Enum 이 만들어지는 모듈의 이름.

           qualname:
              이 Enum 이 모듈에서 실제로 위치한 곳.

           type:
              A mix-in type for the new Enum.

           start:
              The first integer value for the Enum (used by "auto").

           boundary:
              How to handle out-of-range values from bit operations
              ("Flag" only).

   __contains__(cls, member)

      Returns "True" if member belongs to the "cls":

         >>> some_var = Color.RED
         >>> some_var in Color
         True

      참고:

        In Python 3.12 it will be possible to check for member values
        and not just members; until then, a "TypeError" will be raised
        if a non-Enum-member is used in a containment check.

   __dir__(cls)

      Returns "['__class__', '__doc__', '__members__', '__module__']"
      and the names of the members in *cls*:

         >>> dir(Color)
         ['BLUE', 'GREEN', 'RED', '__class__', '__contains__', '__doc__', '__getitem__', '__init_subclass__', '__iter__', '__len__', '__members__', '__module__', '__name__', '__qualname__']

   __getattr__(cls, name)

      Returns the Enum member in *cls* matching *name*, or raises an
      "AttributeError":

         >>> Color.GREEN
         <Color.GREEN: 2>

   __getitem__(cls, name)

      Returns the Enum member in *cls* matching *name*, or raises a
      "KeyError":

         >>> Color['BLUE']
         <Color.BLUE: 3>

   __iter__(cls)

      *cls* 의 각 멤버를 정의 순서로 반환합니다:

         >>> list(Color)
         [<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 3>]

   __len__(cls)

      Returns the number of member in *cls*:

         >>> len(Color)
         3

   __reversed__(cls)

      Returns each member in *cls* in reverse definition order:

         >>> list(reversed(Color))
         [<Color.BLUE: 3>, <Color.GREEN: 2>, <Color.RED: 1>]

   버전 3.11에 추가: Before 3.11 "enum" used "EnumMeta" type, which is
   kept as an alias.

class enum.Enum

   *Enum* is the base class for all *enum* enumerations.

   name

      The name used to define the "Enum" member:

         >>> Color.BLUE.name
         'BLUE'

   value

      The value given to the "Enum" member:

         >>> Color.RED.value
         1

      Value of the member, can be set in "__new__()".

      참고:

        Enum 멤버 값멤버 값은 아무것이나 될 수 있습니다: "int", "str"
        등. 정확한 값이 중요하지 않다면, "auto" 인스턴스를 사용할 수
        있으며 적절한 값이 선택됩니다. 자세한 내용은 "auto"를 참조하세
        요.While mutable/unhashable values, such as "dict", "list" or
        a mutable "dataclass", can be used, they will have a quadratic
        performance impact during creation relative to the total
        number of mutable/unhashable values in the enum.

   _name_

      멤버의 이름.

   _value_

      Value of the member, can be set in "__new__()".

   _order_

      더는 사용되지 않습니다, 하위 호환성을 위해 유지됩니다. (클래스
      생성 중 제거되는 클래스 어트리뷰트)

   _ignore_

      "_ignore_" is only used during creation and is removed from the
      enumeration once creation is complete.

      "_ignore_" is a list of names that will not become members, and
      whose names will also be removed from the completed enumeration.
      See TimePeriod for an example.

   __dir__(self)

      Returns "['__class__', '__doc__', '__module__', 'name',
      'value']" and any public methods defined on *self.__class__*:

         >>> from datetime import date
         >>> class Weekday(Enum):
         ...     MONDAY = 1
         ...     TUESDAY = 2
         ...     WEDNESDAY = 3
         ...     THURSDAY = 4
         ...     FRIDAY = 5
         ...     SATURDAY = 6
         ...     SUNDAY = 7
         ...     @classmethod
         ...     def today(cls):
         ...         print('today is %s' % cls(date.today().isoweekday()).name)
         >>> dir(Weekday.SATURDAY)
         ['__class__', '__doc__', '__eq__', '__hash__', '__module__', 'name', 'today', 'value']

   _generate_next_value_(name, start, count, last_values)

         name:
            The name of the member being defined (e.g. 'RED').

         start:
            The start value for the Enum; the default is 1.

         count:
            The number of members currently defined, not including
            this one.

         last_values:
            A list of the previous values.

      A *staticmethod* that is used to determine the next value
      returned by "auto":

         >>> from enum import auto
         >>> class PowersOfThree(Enum):
         ...     @staticmethod
         ...     def _generate_next_value_(name, start, count, last_values):
         ...         return 3 ** (count + 1)
         ...     FIRST = auto()
         ...     SECOND = auto()
         >>> PowersOfThree.SECOND.value
         9

   __init_subclass__(cls, **kwds)

      A *classmethod* that is used to further configure subsequent
      subclasses. By default, does nothing.

   _missing_(cls, value)

      A *classmethod* for looking up values not found in *cls*.  By
      default it does nothing, but can be overridden to implement
      custom search behavior:

         >>> from enum import StrEnum
         >>> class Build(StrEnum):
         ...     DEBUG = auto()
         ...     OPTIMIZED = auto()
         ...     @classmethod
         ...     def _missing_(cls, value):
         ...         value = value.lower()
         ...         for member in cls:
         ...             if member.value == value:
         ...                 return member
         ...         return None
         >>> Build.DEBUG.value
         'debug'
         >>> Build('deBUG')
         <Build.DEBUG: 'debug'>

   __repr__(self)

      Returns the string used for *repr()* calls.  By default, returns
      the *Enum* name, member name, and value, but can be overridden:

         >>> class OtherStyle(Enum):
         ...     ALTERNATE = auto()
         ...     OTHER = auto()
         ...     SOMETHING_ELSE = auto()
         ...     def __repr__(self):
         ...         cls_name = self.__class__.__name__
         ...         return f'{cls_name}.{self.name}'
         >>> OtherStyle.ALTERNATE, str(OtherStyle.ALTERNATE), f"{OtherStyle.ALTERNATE}"
         (OtherStyle.ALTERNATE, 'OtherStyle.ALTERNATE', 'OtherStyle.ALTERNATE')

   __str__(self)

      Returns the string used for *str()* calls.  By default, returns
      the *Enum* name and member name, but can be overridden:

         >>> class OtherStyle(Enum):
         ...     ALTERNATE = auto()
         ...     OTHER = auto()
         ...     SOMETHING_ELSE = auto()
         ...     def __str__(self):
         ...         return f'{self.name}'
         >>> OtherStyle.ALTERNATE, str(OtherStyle.ALTERNATE), f"{OtherStyle.ALTERNATE}"
         (<OtherStyle.ALTERNATE: 1>, 'ALTERNATE', 'ALTERNATE')

   __format__(self)

      Returns the string used for *format()* and *f-string* calls.  By
      default, returns "__str__()" return value, but can be
      overridden:

         >>> class OtherStyle(Enum):
         ...     ALTERNATE = auto()
         ...     OTHER = auto()
         ...     SOMETHING_ELSE = auto()
         ...     def __format__(self, spec):
         ...         return f'{self.name}'
         >>> OtherStyle.ALTERNATE, str(OtherStyle.ALTERNATE), f"{OtherStyle.ALTERNATE}"
         (<OtherStyle.ALTERNATE: 1>, 'OtherStyle.ALTERNATE', 'ALTERNATE')

   참고:

     Using "auto" with "Enum" results in integers of increasing value,
     starting with "1".

class enum.IntEnum

   *IntEnum* is the same as *Enum*, but its members are also integers
   and can be used anywhere that an integer can be used.  If any
   integer operation is performed with an *IntEnum* member, the
   resulting value loses its enumeration status.

   >>> from enum import IntEnum
   >>> class Number(IntEnum):
   ...     ONE = 1
   ...     TWO = 2
   ...     THREE = 3
   ...
   >>> Number.THREE
   <Number.THREE: 3>
   >>> Number.ONE + Number.TWO
   3
   >>> Number.THREE + 5
   8
   >>> Number.THREE == 3
   True

   참고:

     Using "auto" with "IntEnum" results in integers of increasing
     value, starting with "1".

   버전 3.11에서 변경: "__str__()" is now "int.__str__()" to better
   support the *replacement of existing constants* use-case.
   "__format__()" was already "int.__format__()" for that same reason.

class enum.StrEnum

   *StrEnum* is the same as *Enum*, but its members are also strings
   and can be used in most of the same places that a string can be
   used.  The result of any string operation performed on or with a
   *StrEnum* member is not part of the enumeration.

   참고:

     There are places in the stdlib that check for an exact "str"
     instead of a "str" subclass (i.e. "type(unknown) == str" instead
     of "isinstance(unknown, str)"), and in those locations you will
     need to use "str(StrEnum.member)".

   참고:

     Using "auto" with "StrEnum" results in the lower-cased member
     name as the value.

   참고:

     "__str__()" is "str.__str__()" to better support the *replacement
     of existing constants* use-case.  "__format__()" is likewise
     "str.__format__()" for that same reason.

   버전 3.11에 추가.

class enum.Flag

   *Flag* members support the bitwise operators "&" (*AND*), "|"
   (*OR*), "^" (*XOR*), and "~" (*INVERT*); the results of those
   operators are members of the enumeration.

   __contains__(self, value)

      Returns *True* if value is in self:

         >>> from enum import Flag, auto
         >>> class Color(Flag):
         ...     RED = auto()
         ...     GREEN = auto()
         ...     BLUE = auto()
         >>> purple = Color.RED | Color.BLUE
         >>> white = Color.RED | Color.GREEN | Color.BLUE
         >>> Color.GREEN in purple
         False
         >>> Color.GREEN in white
         True
         >>> purple in white
         True
         >>> white in purple
         False

   __iter__(self):

      Returns all contained non-alias members:

         >>> list(Color.RED)
         [<Color.RED: 1>]
         >>> list(purple)
         [<Color.RED: 1>, <Color.BLUE: 4>]

      버전 3.11에 추가.

   __len__(self):

      Returns number of members in flag:

         >>> len(Color.GREEN)
         1
         >>> len(white)
         3

   __bool__(self):

      Returns *True* if any members in flag, *False* otherwise:

         >>> bool(Color.GREEN)
         True
         >>> bool(white)
         True
         >>> black = Color(0)
         >>> bool(black)
         False

   __or__(self, other)

      Returns current flag binary or'ed with other:

         >>> Color.RED | Color.GREEN
         <Color.RED|GREEN: 3>

   __and__(self, other)

      Returns current flag binary and'ed with other:

         >>> purple & white
         <Color.RED|BLUE: 5>
         >>> purple & Color.GREEN
         <Color: 0>

   __xor__(self, other)

      Returns current flag binary xor'ed with other:

         >>> purple ^ white
         <Color.GREEN: 2>
         >>> purple ^ Color.GREEN
         <Color.RED|GREEN|BLUE: 7>

   __invert__(self):

      Returns all the flags in *type(self)* that are not in self:

         >>> ~white
         <Color: 0>
         >>> ~purple
         <Color.GREEN: 2>
         >>> ~Color.RED
         <Color.GREEN|BLUE: 6>

   _numeric_repr_()

      Function used to format any remaining unnamed numeric values.
      Default is the value's repr; common choices are "hex()" and
      "oct()".

   참고:

     Using "auto" with "Flag" results in integers that are powers of
     two, starting with "1".

   버전 3.11에서 변경: The *repr()* of zero-valued flags has changed.
   It is now::

   >>> Color(0) 
   <Color: 0>

class enum.IntFlag

   *IntFlag* is the same as *Flag*, but its members are also integers
   and can be used anywhere that an integer can be used.

   >>> from enum import IntFlag, auto
   >>> class Color(IntFlag):
   ...     RED = auto()
   ...     GREEN = auto()
   ...     BLUE = auto()
   >>> Color.RED & 2
   <Color: 0>
   >>> Color.RED | 2
   <Color.RED|GREEN: 3>

   If any integer operation is performed with an *IntFlag* member, the
   result is not an *IntFlag*:

      >>> Color.RED + 2
      3

   If a *Flag* operation is performed with an *IntFlag* member and:

   * the result is a valid *IntFlag*: an *IntFlag* is returned

   * the result is not a valid *IntFlag*: the result depends on the
     *FlagBoundary* setting

   The *repr()* of unnamed zero-valued flags has changed.  It is now:

   >>> Color(0)
   <Color: 0>

   참고:

     Using "auto" with "IntFlag" results in integers that are powers
     of two, starting with "1".

   버전 3.11에서 변경: "__str__()" is now "int.__str__()" to better
   support the *replacement of existing constants* use-case.
   "__format__()" was already "int.__format__()" for that same
   reason.Inversion of an "IntFlag" now returns a positive value that
   is the union of all flags not in the given flag, rather than a
   negative value. This matches the existing "Flag" behavior.

class enum.ReprEnum

   "ReprEnum" uses the "repr()" of "Enum", but the "str()" of the
   mixed-in data type:

   * "int.__str__()" for "IntEnum" and "IntFlag"

   * "str.__str__()" for "StrEnum"

   Inherit from "ReprEnum" to keep the "str()" / "format()" of the
   mixed-in data type instead of using the "Enum"-default "str()".

   버전 3.11에 추가.

class enum.EnumCheck

   *EnumCheck* contains the options used by the "verify()" decorator
   to ensure various constraints; failed constraints result in a
   "ValueError".

   UNIQUE

      Ensure that each value has only one name:

         >>> from enum import Enum, verify, UNIQUE
         >>> @verify(UNIQUE)
         ... class Color(Enum):
         ...     RED = 1
         ...     GREEN = 2
         ...     BLUE = 3
         ...     CRIMSON = 1
         Traceback (most recent call last):
         ...
         ValueError: aliases found in <enum 'Color'>: CRIMSON -> RED

   CONTINUOUS

      Ensure that there are no missing values between the lowest-
      valued member and the highest-valued member:

         >>> from enum import Enum, verify, CONTINUOUS
         >>> @verify(CONTINUOUS)
         ... class Color(Enum):
         ...     RED = 1
         ...     GREEN = 2
         ...     BLUE = 5
         Traceback (most recent call last):
         ...
         ValueError: invalid enum 'Color': missing values 3, 4

   NAMED_FLAGS

      Ensure that any flag groups/masks contain only named flags --
      useful when values are specified instead of being generated by
      "auto()":

         >>> from enum import Flag, verify, NAMED_FLAGS
         >>> @verify(NAMED_FLAGS)
         ... class Color(Flag):
         ...     RED = 1
         ...     GREEN = 2
         ...     BLUE = 4
         ...     WHITE = 15
         ...     NEON = 31
         Traceback (most recent call last):
         ...
         ValueError: invalid Flag 'Color': aliases WHITE and NEON are missing combined values of 0x18 [use enum.show_flag_values(value) for details]

   참고:

     CONTINUOUS and NAMED_FLAGS are designed to work with integer-
     valued members.

   버전 3.11에 추가.

class enum.FlagBoundary

   *FlagBoundary* controls how out-of-range values are handled in
   *Flag* and its subclasses.

   STRICT

      Out-of-range values cause a "ValueError" to be raised. This is
      the default for "Flag":

         >>> from enum import Flag, STRICT, auto
         >>> class StrictFlag(Flag, boundary=STRICT):
         ...     RED = auto()
         ...     GREEN = auto()
         ...     BLUE = auto()
         >>> StrictFlag(2**2 + 2**4)
         Traceback (most recent call last):
         ...
         ValueError: <flag 'StrictFlag'> invalid value 20
             given 0b0 10100
           allowed 0b0 00111

   CONFORM

      Out-of-range values have invalid values removed, leaving a valid
      *Flag* value:

         >>> from enum import Flag, CONFORM, auto
         >>> class ConformFlag(Flag, boundary=CONFORM):
         ...     RED = auto()
         ...     GREEN = auto()
         ...     BLUE = auto()
         >>> ConformFlag(2**2 + 2**4)
         <ConformFlag.BLUE: 4>

   EJECT

      Out-of-range values lose their *Flag* membership and revert to
      "int".

      >>> from enum import Flag, EJECT, auto
      >>> class EjectFlag(Flag, boundary=EJECT):
      ...     RED = auto()
      ...     GREEN = auto()
      ...     BLUE = auto()
      >>> EjectFlag(2**2 + 2**4)
      20

   KEEP

      Out-of-range values are kept, and the *Flag* membership is kept.
      This is the default for "IntFlag":

         >>> from enum import Flag, KEEP, auto
         >>> class KeepFlag(Flag, boundary=KEEP):
         ...     RED = auto()
         ...     GREEN = auto()
         ...     BLUE = auto()
         >>> KeepFlag(2**2 + 2**4)
         <KeepFlag.BLUE|16: 20>

버전 3.11에 추가.

======================================================================


지원되는 "__dunder__" 이름
--------------------------

"__members__"는 "member_name":"member" 항목의 읽기 전용 순서 있는 매핑
입니다. 클래스에서만 이용할 수 있습니다.

"__new__()", if specified, must create and return the enum members; it
is also a very good idea to set the member's "_value_" appropriately.
Once all the members are created it is no longer used.


지원되는 "_sunder_" 이름
------------------------

* "_name_" -- 멤버의 이름

* "_value_" -- 멤버의 값; "__new__"에서 설정할 수 있습니다

* "_missing_()" -- 값을 찾을 수 없을 때 사용되는 조회 함수; 재정의할
  수 있습니다

* "_ignore_" -- 멤버로 변환되지 않고 최종 클래스에서 제거될 "list"나
  "str" 형의 이름 목록

* "_order_" -- 더는 사용되지 않습니다, 하위 호환성을 위해 유지됩니다 (
  클래스 생성 중 제거되는 클래스 어트리뷰트)

* "_generate_next_value_()" -- 열거형 멤버에 대한 적절한 값을 얻기 위
  해 사용합니다; 재정의할 수 있습니다

  참고:

    For standard "Enum" classes the next value chosen is the last
    value seen incremented by one.For "Flag" classes the next value
    chosen will be the next highest power-of-two, regardless of the
    last value seen.

버전 3.6에 추가: "_missing_", "_order_", "_generate_next_value_"

버전 3.7에 추가: "_ignore_"

======================================================================


Utilities and Decorators
========================

class enum.auto

   *auto* can be used in place of a value.  If used, the *Enum*
   machinery will call an *Enum*'s "_generate_next_value_()" to get an
   appropriate value. For *Enum* and *IntEnum* that appropriate value
   will be the last value plus one; for *Flag* and *IntFlag* it will
   be the first power-of-two greater than the highest value; for
   *StrEnum* it will be the lower-cased version of the member's name.
   Care must be taken if mixing *auto()* with manually specified
   values.

   *auto* instances are only resolved when at the top level of an
   assignment:

   * "FIRST = auto()" will work (auto() is replaced with "1");

   * "SECOND = auto(), -2" will work (auto is replaced with "2", so
     "2, -2" is used to create the "SECOND" enum member;

   * "THREE = [auto(), -3]" will *not* work ("<auto instance>, -3" is
     used to create the "THREE" enum member)

   버전 3.11.1에서 변경: In prior versions, "auto()" had to be the
   only thing on the assignment line to work properly.

   "_generate_next_value_" can be overridden to customize the values
   used by *auto*.

   참고:

     in 3.13 the default "_generate_next_value_" will always return
     the highest member value incremented by 1, and will fail if any
     member is an incompatible type.

@enum.property

   A decorator similar to the built-in *property*, but specifically
   for enumerations.  It allows member attributes to have the same
   names as members themselves.

   참고:

     the *property* and the member must be defined in separate
     classes; for example, the *value* and *name* attributes are
     defined in the *Enum* class, and *Enum* subclasses can define
     members with the names "value" and "name".

   버전 3.11에 추가.

@enum.unique

   열거형 용 "class" 데코레이터입니다. 열거형의 "__members__"를 검색하
   여, 별칭을 수집합니다; 발견되면 "ValueError"가 세부 정보와 함께 발
   생합니다:

      >>> from enum import Enum, unique
      >>> @unique
      ... class Mistake(Enum):
      ...     ONE = 1
      ...     TWO = 2
      ...     THREE = 3
      ...     FOUR = 3
      ...
      Traceback (most recent call last):
      ...
      ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE

@enum.verify

   A "class" decorator specifically for enumerations.  Members from
   "EnumCheck" are used to specify which constraints should be checked
   on the decorated enumeration.

   버전 3.11에 추가.

@enum.member

   A decorator for use in enums: its target will become a member.

   버전 3.11에 추가.

@enum.nonmember

   A decorator for use in enums: its target will not become a member.

   버전 3.11에 추가.

@enum.global_enum

   A decorator to change the "str()" and "repr()" of an enum to show
   its members as belonging to the module instead of its class. Should
   only be used when the enum members are exported to the module
   global namespace (see "re.RegexFlag" for an example).

   버전 3.11에 추가.

enum.show_flag_values(value)

   Return a list of all power-of-two integers contained in a flag
   *value*.

   버전 3.11에 추가.

======================================================================


참고 사항
=========

"IntEnum", "StrEnum", 및 "IntFlag"

   These three enum types are designed to be drop-in replacements for
   existing integer- and string-based values; as such, they have extra
   limitations:

   * "__str__" uses the value and not the name of the enum member

   * "__format__", because it uses "__str__", will also use the value
     of the enum member instead of its name

   If you do not need/want those limitations, you can either create
   your own base class by mixing in the "int" or "str" type yourself:

      >>> from enum import Enum
      >>> class MyIntEnum(int, Enum):
      ...     pass

   or you can reassign the appropriate "str()", etc., in your enum:

      >>> from enum import Enum, IntEnum
      >>> class MyIntEnum(IntEnum):
      ...     __str__ = Enum.__str__
